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MPM PRESET AND FLPBOOK

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In the next test, the only change is that I remove the part of 2input of bottom collider and uncheck the voxel size in bottom collider. I also invert the top layer and change the extrude distance into -0.307 on polyextrude, so make it inside the mudslide source.  

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Here's the two test I did. I break down the simulation into two parts, which I used two mpm solver in order to make the slide down effects

This is the new test, I change the 1st part a little bit, I change the preset of second layer of first part into liquid, so that it can holds the top part while sliding down. It won't look so stiff. After carefully compare to the reference video, I found that there might be another force flush the mud down quickly, so I'm trying to adjust that.

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